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Our Process
Antidote co-designs solutions using workshops, design research, and emerging technologies
We build bespoke communication and technology solutions.
Our collaborative design and strategy process may lead to a website, a brand package, a physical game, an online experience, or something defying design convention altogether!
We try to build sustainable intervention tools, which are design solutions that seamlessly integrate into existing cultural, corporate, and organizational structures. We aim to build with you, not disrupt what is already working.
Our projects are fundamentally iterative, increasing their lifetime effectivity
We change a project based on our rigorous testing methodology and take the time to understand the culture and engagement context of our audiences. Being iterative amplifies our work’s impact, and reduces the learning curve created when people engage meaningfully with complex, real world systems
Antidote creates tools to reimagine the world
The three pillars of our method are Collaboration, Research, and Play
Play
Play permeates all the work we do. Play helps us fundamentally reimagine the future
Play temporarily disrupts the power structures between people and places. This disruption creates space for our players to attempt transformative strategies. Our play-focused methodology allows us to create work best suited for any scenario
Collaboration
We understand the value of building with others, not for others. We always build in conversation with our clients and our players
Antidote works globally, connecting people and ideas from Geneva to Ha Noi, or wherever our work is needed. We love working across languages and cultures, and specifically seek out diverse clients
Research
Antidote’s work is effective because we work with experts to ensure rigor and relevance
Research isn't a "phase" of a project, it's a continual reevaluation of current situations, past successes, and future goals
We’re experts in play and design, and we act as the bridge connecting cutting edge research to the world. We utilize wide array of tools to interrogate how people see the systems that surround them, synthesizing methods from experience design, design thinking, game design, and many other fields